World seeds
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Celebration Mk 1010 years of Terraria! Join the party in this colorful world of whimsy – who knows, maybe the team left some gifts behind for you to open.Continuous ChristmasKeeps the Christmas season active. Seasonal drops and shop stock retain their normal rules; normal Santa eligibility still requires the relevant progression, while Frozen has a separate Guide-replacement path.Continuous HalloweenKeeps the Halloween season active and also permits pumpkin generation. Seasonal drops, spawn variants and shop stock retain their normal eligibility and chance rules.Corruption or Crimson worldEnables infected-world behavior and converts eligible terrain to the selected evil outside Skyblock. No Infection and Hallowed Surface alter its depth; later Hardmode and runtime spawn rules still apply. Skyblock separately attempts islands themed for the chosen evil.Desert surfaceIts normal terrain conversion produces Desert forms outside Skyblock. With No Surface, the Desert and Snow conversion branches change places rather than simply covering the surface with sand. Skyblock separately attempts Desert-themed islands.DrunkCrimson & Corruption? Together? Madness. This is the land of world generation gone wild, leading to a Terraria adventure like no other! Go home worldgen, you’re drunk!Echo-coated worldHides eligible blocks and walls. It can add Spectre Goggles to eligible generation chests; the inner-block combination with Error world can remove hidden terrain instead.Error worldRandomizes eligible terrain and chest contents. More enabled effects can restrict chest swaps to equal rarity; Infected or Vampire prevents its late town-NPC replacement by the Old Man.Extended rainStarts rain with a long finite timer and many clouds. Time controls and Lantern Night can affect how long that rain lasts.Extra chasms and pitsRuns randomized terrain-removal paths to create extra gaps and pits. Their position, extent and overlap depend on the generated terrain and random choices. Skyblock skips this terrain removal.Extra Floating IslandsAdds Floating Island and sky-lake generation attempts where allowed. No Surface and the enabled-effect count change the increase; Skyblock keeps the normal amount.Flooded worldIts normal flooding steps run outside Skyblock, with conditional Bubble protection areas. Some areas use Honey, and remaining liquid below the Underworld boundary is changed to Lava. Skyblock instead attempts liquid-themed islands whose liquid depends on the world options.For the WorthyAre you Worthy? This is a world of no mercy. Forget what you know and sharpen your skills, lest you be weighed, measured, and found wanting...Graveyards and starting Blood MoonAdds graveyard placement attempts where generation permits them. The initial reset-time world data starts at night with a Blood Moon; this does not make every night a Blood Moon.Gray-painted worldUses gray paint, or White Paint with the Frozen effect. Other effects and the enabled-effect count can limit painting to the surface or treasure materials.Hallowed surfaceIts normal Hallow conversion affects eligible upper terrain outside Skyblock. No Surface changes its depth, and later Infected or Hardmode conversion can change the result. Skyblock separately attempts Hallow-themed islands.Hardmode startSets Hardmode and runs its native initialization during generation. This happens after the infection-conversion effects, so their earlier terrain results can change again.Higher surface layerPlaces normal terrain higher when No Surface does not override it, and removes selected surface walls. Skyblock and other generation contexts have separate placement rules.Illuminant-coated worldMakes eligible blocks and walls look bright without adding emitted light. Combinations can limit this to selected objects or random areas that also lose Echo invisibility.Larger underground cabinsUses larger-room underground house generation where cabins can be placed. Error world can also select this behavior on individual checks without this effect.More and larger Living TreesAdds Living Tree generation attempts where that pass is allowed. No Surface or a high enabled-effect count reduces the extra attempts, and native placement checks still apply. Skyblock separately attempts a Living Tree near the starting island.Mushroom surfaceIts normal Mushroom conversion runs outside Skyblock. No Surface changes which Jungle and existing Mushroom areas are converted, and later world changes can alter the result. Skyblock separately attempts Mushroom-themed islands.Negative-painted worldApplies negative paint to eligible blocks and walls. Combinations and the enabled-effect count can restrict the affected region or select particular structures and materials.No starting Corruption or CrimsonIts normal Purity conversion runs outside Skyblock and preserves selected Mushroom terrain. Later Hallow, Infected and Hardmode effects can alter the result. Skyblock instead attempts islands with uninfected materials.No surface layerUses a near-top surface boundary and skips many ordinary surface features. Outside Skyblock it also attempts underground meteors and can move the starting spawn; other effects change which features remain.No TrapsWhoa, Traps. Ya hate ‘em, right? I hate them myself! This world has definitely been stripped of any and all traps... we think. Maybe.NormalWelcome to Terraria! Embark on your adventures with the original Terraria experience and gameplay.Not the BeesEnter a land oozing with syrupy honey, where the buzzing of wings and the threat of venomous stingers awaits around every turn! (Wicker helmet not included)Poo blocksAdds Poo patches at eligible terrain positions. A larger enabled-effect count reduces the placement attempts, so the effect does not replace every block.Portal Gun in chestsCan add a Portal Gun to eligible existing chests during generation. The chance belongs to that insertion step; later effects can move or change the contents.Rainbow blocksChanges eligible materials to rainbow forms and can change qualifying chest glowsticks. Liquid, landmass and ordinary Anniversary combinations affect which transformations apply.Random starting spawnRandomizes the world spawn if it has not already been randomized, then prepares nearby torches. Position checks and other world effects still determine the usable location.RemixA land where up is down and down is up. Turn Terraria on its head in this inverted adventure. Will you be brave enough to explore The Up?Scattered teleportersAttempts to place paired teleporters, pressure plates and connecting wire. Terrain, spacing, spawn proximity and world-combination checks determine which pairs can be placed.SkyblockEnter a realm floating in the sky. With little to start with, you must build up your world from humble beginnings.Small planetoidsRetains circular land areas and removes terrain between them. These landmasses also influence team spawn placement when the effects are combined. Skyblock skips this terrain removal.Snow and ice worldOutside Skyblock, eligible terrain becomes Snow and Ice, with conversion depth reduced at higher effect counts. Eligible chests can receive Presents; with Continuous Christmas, an existing Guide can be replaced by Santa outside Skyblock. Skyblock separately attempts Snow and Ice islands.Spider cave changesThe enabled-effect count determines whether spider caves are suppressed or eligible spider-cave walls expand. The suppression branch also unlocks normal Stylist eligibility.Starting pumpkinsAttempts to place and grow pumpkins on eligible surface Grass during generation. This effect alone does not enable the permanent Halloween season.Team-based starting spawnsCreates team-specific world spawn points influenced by the world’s terrain effects. A valid saved bed spawn takes precedence over the team spawn.The ConstantBringing the Don’t Starve Together adventure into Terraria, can you survive persistent hunger as you seek to save Terraria? Oh, and don’t forget to stay in the light!Trap changesThe enabled-effect count determines whether Spikes and Wooden Spikes are removed or placed near eligible objects. Echo can make the newly placed spikes invisible.Two DungeonsCan generate two Dungeons outside Skyblock. It also changes biome generation and Dungeon progression; entering too early can enable dangerous enemy spawn attempts.Vampire sunlight hazardEnables vampire behavior, including guarded sunlight exposure and stronger On Fire damage. Weather, biome, water, shelter and held umbrellas can change sunlight protection.ZenithFor the Worthy wasn’t enough? Featuring aspects of every other world seed combined with some brand new surprises, this world is here to break you. Get fixed, boi!










