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Expected rolls and costs for the modifiers you choose.

Target

Breakdown
ModifierDamageUse time (ticks)Critical chance
Large1901010%
Massive1901010%
Dangerous1991012%
Savage2091010%
Sharp2181010%
Pointy2091010%
Tiny1901010%
Terrible1621010%
Small1901010%
Dull1621010%
Unhappy1901110%
Bulky1991110%
Shameful1711010%
Heavy1901110%
Light190910%
Keen1901013%
Superior2091013%
Forceful1901010%
Hurtful2091010%
Strong1901010%
Unpleasant1991010%
Broken1331010%
Damaged1621010%
Weak1901010%
Shoddy1711010%
Ruthless2241010%
Quick190910%
Deadly209910%
Agile190913%
Nimble190910%
Murderous203913%
Slow1901110%
Sluggish1901210%
Lazy1901110%
Annoying1521110%
Nasty199912%
Godly2181015%
Demonic2181015%
Zealous1901015%
Legendary218915%

Luck does not affect reforging. Expected total cost accounts for changing item value between attempts.

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